You cannot make a reader feel an emotion on command; you can only make the logic of the value shift forceful enough that they cannot look away.
- Tool 01Full Pipeline
Story Production Map
Maps every step from initial spark to polished draft across three production stages, routing each step directly to the exact card or workbench module.
- Tool 02Full PipelineContent in Chinese — English in progress
Story Craft Workflow & Studio
Combines a 7-stage guided pipeline, 23 dramaturgy topics (135 reference cards and 152 desk reminders), and 6 interactive drafting workbenches.
- Tool 03PlanningContent in Chinese — English in progress
Jungian Archetypes & Anime Workbench
Cross-filters Jungian psychological concepts, myth and fairy-tale motifs, 45 master character archetypes, and 330 text-analyzed anime plot and character cases (2015–2025).
Three Methodology Essays
View methodology overview- Principle 01Full Pipeline
01 Value
You cannot make a reader feel an emotion on command; you can only make the logic of the value shift forceful enough that they cannot look away. Anchors dramaturgy on objective stakes and the Gap through the Four-Corner Value Matrix, the Five-Step Scene Audit, and Three Desk Rules.
- Principle 02Plotting / Scene Writing
02 Emotion
Emotion is the reader's natural settlement upon seeing the value bill. Replaces vague emotional adjectives with pre-scene Empathy Calibration and clinical prescriptions for three structural pathologies.
- Principle 03Planning / Scene Writing
03 Information
Information is ammunition; deploy exposition only as a weapon. Establishes Three Laws of Dramatic Exposition, insider detail, and a Three-Question Line Audit to eliminate lore-dumping and redundant dialogue.
Games & Narrative Works
Interactive Narrative & Game Design Works
Published playable builds are available on itch.io; extended narrative design dossiers and postmortems are currently being archived.